Sunday, April 12, 2009

More about the new summons with images



< 28, Hopgoblin. No special ability. >
 


< 28, Eidlon. No special ability. >
 


< 28, Imp. Range attack. >
 


< 32, Gandi Orc. No special ability. >
 


< 32, Duda-Mara Orc. 2 cell attack. >
 


< 32, Orc Scout. Range attack, medium moving speed. >
 


< 36, Wild Fang, No special ability. >
 


< 36, Wild Venom, Venom attack. >
 


< 36, Wild Magic, Range spell attack, no self heal. >
 


< 40, Bugbear. No special ability. >
 


< 40, King Bugbear. No special ability. >
 


< 40, Ice Man. Casts Cone of Cold >
 


< 44, Mad Lizardman. No special ability. >
 


< 44, Heavy Lizardman. No special ability. >
 


< 44, High Lizardman. Spell attack. >
 


< 48, Salamander. No special ability. >
 


< 48, Fire Warrior. Moves slow >
 


< 48, Fire Archer. Range attack, moves slow. >
 


< 52, Dire Bear. No special ability. >
 


< 52, Dire Wolf. Moves fast. >
 


< 52, Dire Bat. Spell attack (which seems to be of earth element), does decent damage. >
 


< 56, Giant Guardian Ant. The proc makes it seem like their attack is 2 cell but is only 1 cell. >
 


< 56, Acid Ants Swarm. No special ability.. >
 


< 56, Giant Acid Ant. Range spell attack. >
  


< 60, Hell Creature. No special ability.. >
 


< 60, Greater Dark Elemental. No special ability, just slow.. >
 


< 60, Otyu. Range spell/physical attack, apparently pretty slow too. >
 


< 64, Hell bound. Melee attack when close range, breath attack for range. >


Original article: http://lineage.gameabout.com/news/view.ga?id=1&news_id=3642&page=2

Sorry 'bout the formatting.
Blogspot doesn't like me copying stuff over from other sites.

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